Archer are an extremely flexible tier 1 troop that can target both ground and air units, as well as providing 24 movement speed – this makes them a fantastic way to clear isolated buildings within bases.
But they are highly susceptible to splash damage from mortars and bomb traps if deployed as part of a group, therefore for their own protection it is advised that they be spread out behind tanking troops such as Giants.
The Archer is a ranged attacker that can deal moderate damage from a distance. Unlocked early in the game and an integral component of many attack strategies, it should not be neglected when planning out attacks.
Archers are one of six female Troops in Clash of Clans and, alongside Barbarian, Miner and Hog Rider troops, comprise one of several Home Village troops which do not depict real individuals or creatures.
Origins and History of Archer
Archers are one of the initial ranged troops unlocked, providing players with an easy and cost-effective option to attack buildings 3.5 tiles away, even over walls. Archers are one of the easiest units for new players to learn with as they offer quick attacks from an attacking range that spans 3.5 tiles or beyond walls.
The Archer is a female warrior wearing a light green dress, hooded cape, leather belt with pouch and short bow in her left hand – golden bands decorate each upper arm – plus her arrows are fletched with pink feathers for extra flair!
At lower levels, Archers work well alongside tank troops like Giants to absorb damage. At higher levels, however, Archers can be used in various ways to attack bases; they’re also effective at distracting defenses and drawing Clan Castle troops towards your base.
Patch | Type | Description |
---|---|---|
August 2, 2012 | – | The Archer was introduced in the initial version of the game on August 2, 2012, featuring 5 levels. The upgraded Archer displays pink symbols to indicate the level. Differences in upgrades are present for Archers at levels 3-4 and 5. |
September 19, 2012 | Update | The upgraded Archer shows pink symbols representing the level.
Variations in upgrades exist for Archers at levels 3-4 and 5. |
February 5, 2013 | Update | A new level 6 Archer was added. |
January 29, 2014 | Update | Hero abilities were introduced, allowing the Archer Queen to summon Archers using her Royal Cloak ability. |
September 16, 2014 | Update | A level 7 Archer was added. |
July 1, 2015 | Update | The training cost for Archers at levels 4-7 was increased.
The Archer’s arrow speed was also increased. |
October 2016 | Update | The training time for Archers in a single Barracks was reduced from 25 seconds to 24 seconds. |
June 11, 2018 | Update | A level 8 Archer was added. |
June 26, 2018 | Balance Change | Upgrade times for Archers at levels 2-6 were reduced. |
April 2, 2019 | Update | Upgrade times for Archers at levels 5-8 were reduced. |
March 30, 2020 | Update | Upgrade costs for Archers at levels 5-8 were reduced. |
June 22, 2020 | Update | A level 9 Archer was added. |
June 2020 | Optional Update | Fixed a visual issue with the headband jewel color of the level 9 Archer in some animations. |
April 12, 2021 | Update | A level 10 Archer was added. Upgrade costs and times for Archers at levels 2-9 were reduced.
The training cost for Archers at levels 1-2 was decreased. Level 1: 50 reduced to 30, Level 2: 80 reduced to 60. |
December 9, 2021 | Update | Upgrade costs and times for Archers at levels 2-9 were reduced. |
October 10, 2022 | Update | A level 11 Archer was added. |
December 12, 2023 | Update | A level 12 Archer was added.
Upgrade time changes: Level 7: 2d 12h reduced to 2d. Level 8: 3d 12h reduced to 2d 12h. 9th Level : 6d reduced to 3d 12h. Level 10: 13d reduced to 6d. Level 11: 14d reduced to 12d. Upgrade cost of Level 10 Archer reduced from 14.5M to 10.2M. |
Points To Remember
The Archer is an affordable ranged unit capable of attacking both ground and air units, making it an invaluable addition to many attack strategies. Easy to train, with its low health yet capable of dealing great damage over time; quick to unlock early in the game making this unit particularly helpful early on in battles.
Archers may have long range, but are vulnerable to splash damage from defenses such as Mortars, Wizard Towers and Inferno Tower. Therefore, it’s wise to deploy them in groups so that one or two hits won’t easily kill them off.
Giants and Golems can be effective partners when deployed alongside assault troops such as Tank Troopers; their funneling abilities help narrow defenses down, clearing away a base after their main attacking units have finished their work. Tank Troopers may even take out isolated buildings like Builder’s Huts that lie far outside of the core of the base.
Visual and Stat Evolution of Archer
Archers are versatile ranged units capable of targeting ground and air units from long distance. Training these snipers is relatively affordable, while their power can be enhanced through lab upgrades to become even more potent.
At level one, the Archer features pink hair and wears a green cloak, shooting regular arrows. As she upgrades, her arrows transform into fiery ones while her cloak turns purple!
Archers are commonly employed by players as tank support, placing them behind Golems or Giants to soak up hits while the main attack takes place. Archers also can help channel stronger troops towards the center of a base and clear away buildings afterward.
Low-level mortars and Clan Castle defense troops are easily distracted, so these attacks should be conducted preferably away from such troops if possible. Since they only attack one building at a time, any unexpected enemy units attacking will cause them to be destroyed by splash damage.
Archers are a key troop
Archers are one of the mainstays in Clash of Clans, as they can strike down buildings, collectors, and storages from a distance without being killed by other defenses. Furthermore, archers are among the cheapest troops to train and upgrade, making them ideal for newcomers to start out.
Archers can be extremely effective when used in large groups, taking down multiple buildings at once. Unfortunately, they’re vulnerable to defensive buildings with splash damage such as Mortars and Wizard Towers; to reduce losses they should be spread out evenly among buildings in groups or spread apart for optimal effectiveness. They work well when combined with tank troops such as Giants; they can distract enemies away from attacking one building so the Archers can attack while the enemy is distracted.
Archers can benefit greatly from their quick movement speed. This enables them to catch up quickly with other attackers and use this advantage to lure Clan Castle troops away from a base, clear out lone buildings before the rest of the attack force arrives or kill Clan Castle troops without too much of an effect on splash damage from killing. Furthermore, archers can support other offensive units, like Wall Breakers by attacking any weak structures from behind.
They are cheap to Upgrade
You can upgrade their damage, and due to their low range, they’re great at luring enemy troops with ease, making them great for targeting Clan Castle troops, Heroes or Skeleton Trap skeletons as well. Archers also make for great funnelling in attacks against buildings using Wall Breakers or healers as cover.
Archers deployed in large groups are vulnerable to being hit by Bombers or Mortars, leaving them open to splash damage from units like Bombers or Mortars. By aligning them in lines with other units such as Giants or Golems they will be protected from splash damage, remaining useful pieces of your attack strategy.
Archers possess another distinct advantage in that they can shoot over walls, unlike ground units which must plow through them or use more expensive and fragile flying units in order to reach defenses behind walls. Archers can push attacks directly against defensive structures before most ground units arrive – saving both time and resources in the process.
When upgrading archers, it is wise to prioritize offensive stats over accuracy or defence stats if possible. This will maximize damage per second dealt, and is usually more effective.
They can attack from a distance
Archers are one of the most versatile troops in the game and one of the most frequently seen, being used against both ground and air units and often combined with tank troops such as Giants for offensive or defensive purposes. Due to their ability to strike from a distance they make an excellent way of protecting your base against attacks from attacking forces.
Reminding ourselves to use them only as flanking units is important as Mortars and Wizard towers can target splash damage units such as mortars. Therefore, for their own protection and that of other troops in combat situations it’s wiser to keep them behind buildings with walls in order to shield them from attack from splash damage units like Mortars and Wizard towers.
Archers offer another advantage to Clan Castle defenses: they can be deployed there to target both airborne and ground units, making them especially effective at drawing out enemy troops or protecting villages against an air raid.
Archers were recently upgraded, yet they need to be adjusted due to being overpowered. They deal too much damage and boast too long of an attack range for stealth troops; furthermore they don’t make for good solo picks as they tend to add fights with other stealthers rather than soloing themselves out effectively.
They work well with tank troops
Archers are ranged combat troops that can attack from a distance and shoot over walls, making them ideal for use alongside tank troops such as Barbarian King or Hog Riders and are particularly effective when combined with balloons or dragons. The Archers do an effective job of damaging buildings without taking too much damage themselves but require assistance when attacking higher level defences.
Archers can be effectively utilized by placing them around the edges of an enemy base prior to sending in other tank troops such as Battle Machines or tank troops, enabling it to quickly smash outer defensive walls while taking care of internal ones with archers taking care of inner ones. Deploying archers behind Battle Machines also helps them clear any protective walls blocking its path.
Archers can also be useful in countering Clan Castle troops before they have the chance to overrun an entire village. Their ranged attack can hit troops inside clan castles from far away and even shoot through walls; poison and heal spells will help ensure archers remain alive as they attack Clan Castle troops.
Archers can help your attack strategy break into the base of a high-level player and gain valuable loot. Their low housing requirements allow mass deployment. Archers are especially useful at Town Hall levels above 8.
Upgrade Differences of Archer
Archers receive upgrades at levels 3, 5, 6, 7, 8, 9, 10, 11 and 12. Each upgrade increases range, max damage, hit points, arrows per shot and firing rate.
Tier 1 archers’ low health makes them particularly susceptible to splash damage weapons such as mortars. A single shot from even lower level mortar can wipe out an entire group of archers. Therefore, for optimal performance it is advisable to deploy them behind tank troops like giants who will provide cover against potential threats while providing ample cover against attacks from those behind.
Armers should spread out rather than remaining concentrated to protect against Wizard Towers and Mortars that deal splash damage that could wipe them out quickly. Pairing archers with the Barbarian King, who provides tanks damage while they snipe from behind is also beneficial.
Statistics
Archers are cheap and effective attack tools, making them a key component in many attack plans. Their long range enables them to take down buildings from far away or even breach walls.
Though Archers possess long range, they can quickly be killed by splash damage from defensive buildings. If possible, attacks should be spread out to minimize how much splash damage each Archer receives during combat.
Archers work well when deployed alongside tank troops like Giants who can soak up damage while targeting buildings. Furthermore, Wall Breakers provide openings in walls which Archers can enter. Furthermore, their movement speed makes them great troops to use to reach buildings not easily reached by other troops.
Here is the table which shows the complete upgrade differences and overall statistics of Archer from level 1 to 12
Level | Damage per Second | Damage per Attack | Hitpoints | Research Cost | Research Time | Laboratory Level Required |
---|---|---|---|---|---|---|
1 | 7 | 7 | 20 | N/A | N/A | N/A |
2 | 9 | 9 | 23 | 30,000 | 3h | 1 |
3 | 12 | 12 | 28 | 80,000 | 6h | 3 |
4 | 16 | 16 | 33 | 300,000 | 12h | 5 |
5 | 20 | 20 | 40 | 800,000 | 1d | 6 |
6 | 22 | 22 | 44 | 2,000,000 | 1d 12h | 7 |
7 | 25 | 25 | 48 | 2,500,000 | 1d 18h | 8 |
8 | 28 | 28 | 52 | 3,200,000 | 2d | 9 |
9 | 31 | 31 | 56 | 5,600,000 | 3d | 10 |
10 | 34 | 34 | 60 | 9,000,000 | 5d | 12 |
11 | 37 | 37 | 64 | 14,000,000 | 6d | 13 |
12 | 40 | 40 | 68 | 18,000,000 | 13d | 14 |
Offensive Strategy
Archers boast long range attacks that enable them to damage enemy structures from a distance, making them ideal for taking down single buildings like Builder’s Huts that require other troops’ support in order to achieve one-star status.
Tier 1 troops offer multiple advantages; among them being their versatility in attacking both air and ground units – a rare trait among low-cost units! Players should deploy them in groups of 20 for optimal effectiveness against enemy defenses.
Players can utilize Archers as a distraction to divert enemy troops away from attacking their bases, though players should be wary of enemy sniper towers which can instantly kill your Archers with splash damage from Mortars and Wizard Towers. When using them as distractions it is wise to deploy them strategically as Mortars and Wizard Towers often deal quick-hitting splash damage that could kill them off quickly. It is advisable that they are deployed evenly as Mortars and Wizard Towers often deal multiple-hit damage that kill them off quickly – keep this in mind and spread them evenly when deployed so Mortars and Wizard Towers are less likely to cause accidental kill-offs!
Defensive Use
Archers play an integral part in many attack strategies due to their long range and low costs, not to mention that each shot deals significant damage.
They can be deployed for many different tasks, from sniping outside buildings to providing support during attacks. Their deployment in large groups has particular benefits: this forces stronger troops toward the center of a base while cleaning up after main attacks have taken place.
Player can often deploy them in a spread out formation to protect them from splash damage from defenses like Wizard Towers and Mortars, pairing them with tank troops like Giants who can soak up some of the damage while archers attack. This strategy, known as the Queen Walk strategy, can be particularly useful at higher levels of the game.
Hero Summoning
Archers are an increasingly popular choice when it comes to attacking, due to their relatively quick training time and ability to target both ground and air units. Furthermore, due to their long range attack capability they can even destroy buildings behind walls before other troops have had time to penetrate them and punch holes through.
At level 3, the Archer Queen’s hair turns purple, her quiver becomes filled with fiery arrows and her cape and tiara both feature golden designs; even the stock of her modified X-bow takes on this hue! At level 10, both items receive golden accents – her modified X-bow’s stock becomes golden too!
Town Hall level 14, players can combine Archer Towers into the Archer Queen, strengthening her health and damage while adding new abilities to her arsenal. She has become one of the best-selling Hero summons due to her low upgrade costs and high attack value; Archers can be upgraded into Super Archers by spending 2500 Dark Elixir; this allows them to increase in health points and damages over regular Archers.
Archer Queen
Archers can be a good way to attack a base as they can quickly reach its center. Remembering the goal of any attack, which should be the destruction of at least 50% of buildings, archers can quickly reach this threshold while providing support from their long range attacks to other members of an attacking force.
The Queen of Archers is the first troop capable of attacking walls, making her highly effective at taking down defensive structures within walls that ground units cannot reach.
Her ability to attack walls makes her an excellent way of channeling stronger troops towards key defenses such as Clan Castles or Wizard Towers, as well as for absorbing damage in large groups with tanking troops such as Giants.
Unique Archers
Archers are one of the most versatile units in the game. Able to attack both ground and air units at relatively low cost, they deal a fair amount of damage per second but don’t have much health compared with their counterparts and can be easily disoriented by splash damage defenses such as Mortars or Wizard Towers.
Pairing archers and Giants tanks together is an effective strategy in lower Town Halls, as Giants will absorb damage while archers attack from behind – this allows them to hit their targets without risking automatic defense reactions that might react adversely.
At level 4, Archer Queens appear like regular archers with pink hair and green cloaks, yet shoot arrows with short purple trails instead of long. These units are an effective option for high-level play as they can target buildings outside their base’s walls.
Skins of Archer
Archers are typically employed in lower level attacks alongside Barbarians and Giants, taking aim at buildings through walls at ranged attacks over them – making them ideal for taking down isolated structures. Their low health requires less time for themselves when deployed in large groups to cause significant damage.
They’re great for attacking balloons and Lava Hound, or can be placed behind Giants or Golems to absorb damage and distract enemy troops – making them invaluable in protecting your base!
Archers boast one of the quickest training times among all Tier 1 troops, making them ideal for quickly amassing mass archer attacks within Clan Castles. At level 7, an Archer Queen gains a small black crystal similar to what might be found on level eight Walls on her tiara, her cape and quiver are given gold trim, and their arrows begin blazing with increased intensity.