Top 5 Town Hall 14 Attack Strategy

Top 5 Town Hall 14 Attack Strategy

If you are asking me, “I am a Th 14 Player and in my clan WAR or CWL, I want to  Take down TH 14 then What are top 5 Town Hall 14 Attack Strategy” then this article is your answer. Because in the battle field of Clash of Clans, The Town Hall 14 is one of most third powerful townhall. To take down this TH14 you just not need powerful troop but also you need some well planned strategy and the deployment of troops. In this article we are sharing top five best attack strategies for Town Hall 14, providing detailed explanations and tips for each.

1. Fireball Super Witches

We put this attack strategy at very first place. Todays the Fireball Super Witches strategy is now one of the most strongest in the game, combining the power of the Grand Warden’s Fireball ability with the strong force of Super Witches and her big boy.

super witch, druid and grand warden

Composition:

  • Super Witches
  • Druids
  • Grand Warden
  • Archer Queen
  • Barbarian King
  • Royal Champion
  • Siege Barracks
  • Super Wall Breakers
  • Invisibility Spells
  • Earthquake Spells
  • Rage Spells
  • Jump Spells

Execution:

Initial Warden Walk:

  • Start with a Grand Warden walk. Use Super Barbarians to clear required buildings that might interfere with the Fireball’s path.

Fireball Deployment:

  • Use the Warden’s Fireball ability strategically. Aim for high-value targets like the enemy Clan Castle (CC) or buildings around the TH 14 like inferno tower, hidden tesla and other powerful defences .

Spell Support:

  • Enhance the Fireball’s effectiveness with:
  • 2 Earthquake spells for additional damage
  • 3-4 Invisibility spells to protect the Warden and extend the Fireball’s range

Funneling:

Use the Siege Barracks and Barbarian King on the opposite side from the Warden to create the other half of the funnel.

This creates a narrow path for your Super Witches to follow.

Main Push:

  • Deploy Super Witches between the funneled sides.
  • Use a Super Wall Breaker to breach the first wall.
  • Deploy the Archer Queen behind the Super Witches, using her ability to lure over the Warden for support.

Spell Usage:

  • Use Jump Spells to help troops move through the base.
  • Deploy Rage Spells to boost the damage output of Super Witches and their skeletons.

Support Troops:

  • Gradually deploy Druids to provide consistent healing throughout the attack.
  • Their bear forms also add extra tanking and damage.

Clean-up Phase:

  • Deploy the Royal Champion towards the end of the attack to clean up remaining defences.
  • Use her ability to target key structures or finish off the TH 14 if necessary.

Key Tips:

  • Patience is crucial. Don’t rush the deployment of Super Witches until a proper funnel is established.
  • The Archer Queen’s Eternal Tome ability (unlocked at TH14) provides significant additional damage when used at the right moment.
  • Keep an eye on your Warden. If he starts to move away from the main force, use an Invisibility spell to redirect him.

2. Hydra Spam

Our second strategy is the The Hydra Spam. The Hydra Spam strategy is a powerful air attack that combines the strengths of Dragons, Dragon Riders, and Balloons for an aggressive attacking.

balloon, dragon and a dragon rider

Composition:

  • Dragons
  • Dragon Riders
  • Balloons
  • Grand Warden
  • Archer Queen
  • Barbarian King
  • Royal Champion
  • Battle Blimp (with Yetis or Super Wizards)
  • Rage Spells
  • Clone Spells
  • Freeze Spells

Execution:

To Create Funneling:

  • Use the Archer Queen with her Royal Cloak ability on one side.
  • Deploy either an Electro Dragon or the Barbarian King on the other side.
  • This creates a path for your main troops to follow into the base.

Main Deployment:

  • Once the funnel is set, deploy your main force:
  • Balloons in a line to tank for air defences
  • Dragons and Dragon Riders behind them
  • Place the Grand Warden with this group

Spell Usage:

  • Use an early Rage Spell to boost your troops’ initial push.
  • Hold the Warden’s Eternal Tome ability for when you reach the core defences or Town Hall 14.

Clone Strategy:

  • Use 2 Clone Spells along with a Rage Spell to create a mass of Balloons.
  • This cloned balloon force can take out key defences or the TH 14.

Battle Blimp:

  • Send in the Battle Blimp, targeting the Town Hall or a high-value area.
  • Use a Rage Spell to ensure the troops inside (Yetis or Super Wizards) can take out the target.

Royal Champion:

  • Deploy the Royal Champion towards the end of the attack.
  • Use her to clean up the rest defences or support the main force if needed.

Key Tips:

  • The placement and timing of Clone Spells are crucial. Aim to clone Balloons over high-value targets.
  • Keep some Freeze Spells for key moments, like freezing the Town Hall 14 or Eagle Artillery.
  • The Royal Champion can be used earlier if there’s a troublesome air defence or inferno tower threatening your air troops.

3. Mass Druid

Okay, Druid is the latest troop in Clash of Clans. So this strategy is very less known. Now The Mass Druid strategy has become increasingly popular at Town Hall 14, offering a unique blend of healing and damage output.

Army of Druid, Archer queen and grand warden  for mass druid attack

Composition:

  • Druids
  • Grand Warden
  • Archer Queen
  • Barbarian King
  • Royal Champion
  • Siege Barracks
  • Super Wall Breakers
  • Invisibility Spells
  • Earthquake Spells
  • Rage Spells
  • Jump Spells

Execution:

Warden Walk and Fireball:

  • Start with a Grand Warden walk, clearing outside buildings with The Barbarians if needed.
  • Use the Warden’s Fireball ability to take out high-value targets (CC troops, structures near Town Hall 14).

Spell Support for Fireball:

  • Use 3-4 Invisibility spells to extend the Fireball’s range and protect the Warden.
  • Deploy 2 Earthquake spells for additional damage in the target area.

Funneling:

  • Use the Barbarian King and Siege Barracks on the opposite side from the Warden to create a funnel.

Main Push:

  • Deploy Druids gradually in pairs, allowing their healing to overlap.
  • Use Super Wall Breakers to breach walls and create a path into the base.

Spell Usage:

  • Use Jump Spells to help Druids move through the base efficiently.
  • Deploy Rage Spells in key areas to boost damage output and healing.

Hero Support:

  • Send in the Archer Queen behind the Druids.
  • Use the Queen’s Eternal Tome ability for massive damage in crucial moments.

Royal Champion Cleanup:

  • Deploy the Royal Champion towards the end of the attack to clean up remaining defences.

Key Tips:

  • The Druids’ bear form provides additional tanking and damage. Try to time Rage Spells when many Druids are in bear form.
  • Keep some Druids in reserve for consistent healing throughout the attack.
  • The Queen’s Eternal Tome can be game-changing. Save it for when you need to break through a tough section of the base.

4. Zap Electro Dragons

This strategy combines the raw power of Electro Dragons with strategic use of Lightning spells to create a path of destruction.

electro dragon, balloon and lighting spell

Composition:

  • Electro Dragons
  • Balloons
  • Grand Warden
  • Archer Queen
  • Barbarian King
  • Royal Champion
  • Battle Blimp (with Yetis or Super Wizards)
  • Lightning Spells
  • Rage Spells
  • Freeze Spells

Execution:

Zap Phase:

  • Use 3 Lightning spells to take out each of two Air defences.
  • If possible, position these to also hit Air Sweepers or Inferno Towers.

Queen Walk:

  • Start a Queen Walk with healers on one side of the base.
  • Use the Queen’s Royal Cloak ability to potentially take out 1-2 more Air defences. You can use Giant Arrow of queen for it.

Funneling:

  • Deploy the Barbarian King on the opposite side from the Queen to create the other side of the funnel.
  • You can use an Electro Dragon here instead if preferred.

Main Push:

  • Once the funnel is set, deploy your Electro Dragons in a line.
  • Place Balloons in front to tank for seeking air mines.
  • Deploy the Grand Warden behind this group.

Spell Usage:

  • Use Rage Spells to boost the Electro Dragons’ damage output.
  • Save the Warden’s Eternal Tome ability for when you reach the core defences or Town Hall.

Battle Blimp:

  • Send in the Battle Blimp, aiming for the Town Hall or a high-value area.
  • Use a Rage Spell over the Blimp’s target area to ensure maximum damage.

Royal Champion Cleanup:

  • Deploy the Royal Champion towards the end of the attack to clean up remaining defences.

Key Tips:

  • The initial Lightning strikes are crucial. Try to get value by hitting multiple key defences if possible.
  • Electro Dragons work best when they can chain their lightning between buildings. Look for bases with structures close together.
  • Keep some Balloons in reserve to deploy strategically, checking for air traps in the Electro Dragons’ path.

5. Queen Charge Hybrid

The Queen Charge Hybrid remains a strong and versatile strategy, combining the power of the Archer Queen with a mix of ground troops.

hog rider, archer queen and miner

Composition:

  • Miners
  • Hog Riders
  • Archer Queen
  • Grand Warden
  • Barbarian King
  • Royal Champion
  • Healers
  • Siege Barracks
  • Super Wall Breakers
  • Rage Spells
  • Heal Spells
  • Freeze Spells
  • Poison Spell

Execution:

Funneling:

  • Start by using Super Barbarians, Sneaky Goblins, or Baby Dragons to clear some outer buildings and create a funnel for the Queen.

Queen Charge:

  • Deploy the Archer Queen with 4-5 Healers.
  • Use a few test Balloons to check for Seeking Air Mines in the Queen’s path.
  • Use Rage Spells and the Queen’s ability as needed to keep her alive and progressing.

Dealing with CC:

  • Use a Poison Spell on enemy CC troops.
  • Rage the Queen if necessary to help her defeat them quickly.

Wall Breaking:

  • Use Super Wall Breakers to help the Queen penetrate deeper into the base.

King and Siege Barracks:

  • Deploy the Barbarian King and Siege Barracks on the opposite side from the Queen to create the other half of the funnel.

Hybrid Deployment:

  • Once you set funnel, deploy Hybrid force:
  • Start with a line of Miners
  • Follow immediately with Hog Riders
  • Place the Grand Warden behind this group

Spell Usage:

  • Use an early Heal Spell to keep your Hybrid force strong.
  • Save the Warden’s Eternal Tome ability for when you reach the core defences or Town Hall.
  • Use Freeze Spells on key defences like Eagle Artillery or Inferno Towers.

Royal Champion:

Deploy the Royal Champion with the Hybrid or slightly behind to help clean up.

Key Tips:

  • The Queen Charge is the key to this attack. Ensure she takes out key defences and creates a good path for your Hybrid.
  • Be prepared to use Freeze Spells to protect your Queen if she encounters unexpected threats.
  • The timing of the Hybrid deployment is crucial. Don’t deploy too early before the funnel is set, or too late when the Queen might be in trouble.

Final Words

Each of these strategies has its particular strengths and, if it is executed properly, almost impossible to fail in getting 3 stars. You can use another Clash of clans characters for best attacking. But always remember practice and adapt them one by one to see which ways work best for your gameplay and check which is best suitable for the different base layouts. Remember, this key of succeeding, Clash of Clans is not just understanding the strategies, but also how to deploy the troop according to the base design and layouts. You will get this all by practice and experience.

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